Powered By Blogger

Monday 4 April 2011

Task 17: Elements of game design, part six: Documentation??

Project outline

It begins with a cop (main character) regaining his conscious in a deserted building where he seeks his missing daughter that’s been missing for the past few months. Despite the cop being severely injured he still thrives to rescue his daughter. He then begins his mission on finding his daughter...the target platform is PS3, PSP, Xbox, and PC and the character is shown from 3rd person view thriller/action game. It has disturbing scenes that is overrated so it will be targeted more towards the adult audience. The level and characters will be designed with unreal engine along with Photoshop and 3D max for the assets and characters.


Technical specification

The main character is a male cop who is a father to the girl so he would be in his mid 40’s who is quite muscular and tough. He would be dressed in his uniform with bloodstain on it just because he has been severely injured and plus he would have his pistol with his other requirements such as handcuffs with a broken radio.

As the main character he would be around 10,000 tri’s with 2 diffuse texture map with the size of 1024x1024 plus it would have a specular and normal map with the size of 512x512 and It would be rigged with no more than 28bones.

Properties would be around 2000 tri’s with 1 diffuse map, specular and normals and all the size will be 512x512.

NPCS

A group of bad guys in the game and a leader who are armed with guns and knifes etc. The minor bad guys will be around 5000 tri’s each atleast 6 different kind of bad guys which totals up to 30,000 tri’s with 1 diffuse map 1024x1024 and the spec and normal would be 512x512.

The properties all together would be around 15,000 tri’s this would include grenades, guns, shield , knife etc. the size of the diffuse map would be around 512x512 this apples for the spec and normal.

The leader is important as much as the main character so he would be around the same tri as the main character. So he will be 10,000 tri’s with 2 diffuse map 1024x1024 with spec and normal 512x512.

His properties would be around 7000 tri,s as he would be minted with gun, grenades etc. the diffuse,normal and spec would be 512x512.

The daughter and the 5 captives will be around 18,000 so 3000 tri’s each as they wouldn’t be shown much in the game play the diffuse map, spec and normal would be 512x512.

The deserted house would be around 35,000 triangles including the objects like broken dining table, broken chairs, cups, mugs, etc. they are all shown below separately.

Level design would be around 20, 000 tri’s with diffuse map 1024x1024, spec and normal 512x512.

Dining table would be around 2000 tri’s with diffuse map 512x512 this also applies with the spec and normal.

Each chair would be around 50 tri’s with 256x256 diffuse map this also applies with the spec and normal.

Cups, mugs, mirrors would all be around 80 tri’s with 256x256 diffuse map, spec and normal.

Sofa’s and desks would be around 2000 tri’s each with 512x512 diffuse map, spec and normal.

Stairways would be around 7000’s tri’s with 1024x1024 diffuse map and 512x512 spec and normal.

Vehicles

Police vehicle would be around 3000 tri,s with 1024x1024 diffuse map and spec and normal 512x512.

Some sport vehicles that would be around 4500 tri’s with 1024x1024 diffuse map and spec and normal that would be 512x512.

Environment

The environment is calm and windy during the beginning soon as it gets to the end it starts to thunder and rain. Deserted building that’s growing mould on certain areas and it looks like the building is falling apart.

No comments:

Post a Comment