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Monday 4 April 2011

Task 19: Elements of Game Technology, part two: Sound for Games

how are sound used in games?
Sound is a big part of games me as a gamer i think sound builds emotions, theme, character and story to the game. like when i played metal gear solid i fell in love with the theme music and some music builded emotions that worked really well when there was a upsetting scene. Sound could be used for other reason like devil may cry, god of war and deadspace have all different sound themes what gives a different genre but it is used for the same reason. i have reralised in these three games i just stated above use a repetitive sound track when the villians, bad guys or monsters come in the game. This lets the player get ready and realise...somethings coming up!...that is just through a sound track. Even for props you will need to sound or it wouldnt work well can u just imagine in a game shooting a gun with out any sound??
found a composer whos been in the industry for over 20 years...more info click on the site below..

http://en.wikipedia.org/wiki/Jack_Wall_%28composer%29

on this site it give the information on Jack Wall...he created soundtrack for the game splinter cell and a lot more. music composers are really important for games. i trully think that sound gives realism to the game.
i guess your probably know that im mgs fan boy now lol cause there is a music composer who worked for mgs Kazuki Muraoka information is on the website below:

http://en.wikipedia.org/wiki/Metal_Gear_Solid

check it out!! MGS is the best game ever!! =D
In the blog it stated a question is nile rodgers and benard edwards composition 'Good times' is the most influential recording made in the 20th century.
after reading this on this site http://www.disco-disco.com/tributes/chic.shtml it stated that the were one of the best guiter and bass players at the time and they influenced a big crowd. fans kept growing through there music. so yes i believe that they were most influencial at the time.

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