Week 3
Visual Design
For the third week I was handed with a project which was to explore the urban environment in Leicester. As always the brief stated to create 12 thumbnail sketches and one final but this time the brief mentioned to create a final similar to an artist’s work. So as always when I was handed with a project I started to get all my thumbnails done. The weather was really cold as British weather is inevitable =D which is so true. Anyway back to my progression….
First im going to show the (…..) artists work so I could show you my intention through the artists work...
This is one of Gorden Cullen’s work and my intention was to show my comparison between my work to the artists.
So I finally created my final in the artist style which is shown down below…
This is the final I created to be honest I was really satisfied or happy with my final outcome but I thought it was a decent attempt on capturing the resemblance between my work and the artist.
Could you see my intentions?? Could you see the comparison??
Game Production
the third week was the texturing week as I planned and mentioned in my previous blogs. So I started to texture my model. It was a bit stressful as it was the handing week. So I started to texture the model…when it was done it looked like this…
This is how it looked…to be honest I thought my final looked really good and I was happy the only thing that bugged me was the alpha channels, spec and normal map didn’t seem to work. I asked for help and guidance but nothing seemed to help. I was gutted and upset but I thought I will give it another ago on texturing after Christmas as I had no time. This doesn’t put me down but makes me stronger and extends my knowledge so I could prevent it from happening in the future…
Here’s my treasure chest and the reference is below…what do you think??? I’m not expecting compliments but how to improve it and how I could get better… thanks.
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